[PATCH 6/6] user32: Implement EnumDisplayDevicesW() based on EnumDisplayMonitors() and GetMonitorInfoW().

Ken Thomases ken at codeweavers.com
Mon Mar 31 14:28:26 CDT 2014

On Mar 31, 2014, at 1:38 PM, Ken Thomases wrote:

> I'm not certain, but I suspect that what you suggest also doesn't match what Direct3D does on Windows.  My impression is that when an app uses D3D to enter exclusive full-screen mode, that other apps aren't informed about the mode change.  (If I'm right, then Wine behaves incorrectly currently.)

I was wrong about this part.  I ran Guild Wars in full-screen mode and a test program did receive WM_DISPLAYCHANGE and saw the new values for monitor rects, etc.


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