[PATCH 3/5] wined3d: Always store the palette index in the alpha component.

Henri Verbeet hverbeet at gmail.com
Tue May 13 05:28:54 CDT 2014


On 13 May 2014 11:14, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> Not exactly. We load P8 GL textures for the front buffer when
> ARB_fragment_program is unsupported (and thus the format in theory is
> unsupported). So we might end up reading back the texture even though
> the format table doesn't contain data for P8.
>
So which internal format would be used to create that texture?



More information about the wine-devel mailing list