[2/2] wined3d: Take abs() of vertex z coordinate as FFP fog coordinate (try 5)
Joachim Priesner
joachim.priesner at web.de
Fri Nov 7 12:53:41 CST 2014
Hi Matteo,
> Where are you setting the value of c0 in the d3d8 test?
In the vertex declaration (line 797), which is apparently the only way to do it in d3d8.
I could move the vertex declaration directly before the shader code like in test_scalar_instructions, would that make it clear enough?
Best
Joachim
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