[2/2] wined3d: Take abs() of vertex z coordinate as FFP fog coordinate (try 5)

Joachim Priesner joachim.priesner at web.de
Fri Nov 7 12:53:41 CST 2014


Hi Matteo,

> Where are you setting the value of c0 in the d3d8 test?

In the vertex declaration (line 797), which is apparently the only way to do it in d3d8.

I could move the vertex declaration directly before the shader code like in test_scalar_instructions, would that make it clear enough?

Best
Joachim



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