wined3d: Add NVIDIA Geforce GT 750M to supported device list.

Jonas Maebe jonas.maebe at elis.ugent.be
Fri Nov 14 05:58:50 CST 2014


On 14/11/14 11:47, Stefan Dösinger wrote:
> CrossOver isn't really the concern for this mailing list, but I'll 
> have a look. CrossOver used to use ARB shaders for performance 
> reasons, but on 13.x (and 14.x) we changed this on OSX because OSX 
> supports only 128 fragment program env parameters, which isn't
> enough for many modern Shader Model 3 games (they expect 256). So I
> don't think shader_arb_get_caps is to blame.

Sorry I wasn't clear: I discovered the issue initially due to
Crossover 14.x starting to crash for games that worked fine before.
Once the source of the crashes was identified by Codeweavers support,
I looked at the Wine source code to see what have caused them. The
result of that investigation is what I wrote down in my original mail.

> What does Wine return for your card? If it also misidentifies the
> card it's something we should fix.

Wine indeed also fails to identify the card in exactly the same way as
Crossover, but the patch I sent to wine-patches with the same subject
line as this mail fixes that.

However, it does not fix the general issue that since commit e9b0a0e18
unknown video cards will be auto-detected as supporting at most SM3
due to shader_arb_get_caps() never setting shader_caps->vs_version to
4 (before that commit, the detection of the supported shader level in
d3d_level_from_gl_info was based on some ad hoc properties).


Jonas



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