[1/3] wined3d: Add a new enum for GL_EXT_geometry_shader4

Henri Verbeet hverbeet at gmail.com
Mon Nov 24 02:39:14 CST 2014

On 22 November 2014 at 00:16, Andrei Slăvoiu <andrei.slavoiu at gmail.com> wrote:
> ---
I don't think we want this. We're never going to use
EXT_geometry_shader4, and in fact are likely to drop
ARB_geometry_shader4 in favour of just using core contexts. We should
just do the work to make core contexts work. Matteo has some initial
patches if you'd like to help out with that.

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