[PATCH 4/5] d3d/tests: Table fog does not abs the fog coordinate (v2).

Henri Verbeet hverbeet at gmail.com
Thu Nov 27 03:27:13 CST 2014


On 26 November 2014 at 19:08, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +    /* Needed to make AMD drivers happy. Yeah, it is not supposed to
> +     * have an effect on RHW draws. */
> +    static const D3DMATRIX identity =
> +    {{{
> +        1.0f, 0.0f, 0.0f, 0.0f,
> +        0.0f, 1.0f, 0.0f, 0.0f,
> +        0.0f, 0.0f, 1.0f, 0.0f,
> +        0.0f, 0.0f, 0.0f, 1.0f
> +    }}};
Is this the same projection matrix issue as in
fog_test()/fog_with_shader_tests()/etc.?



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