[PATCH 1/2] d3d8/tests: Don't check the foreground window if we're not in foreground.

Stefan Dösinger stefandoesinger at gmail.com
Thu Oct 9 10:16:10 CDT 2014


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Am 2014-10-09 16:52, schrieb Henri Verbeet:
> Why does this affect d3d8, but not d3d9?
Creating a fullscreen d3d9 device puts the process in foreground
somehow, but creating a d3d8 device does not. I don't know which
behavior is the bug and which is the feature. After creating a
fullscreen device the focus window is the foreground window and
SetForegroundWindow succeeds. A windowed device does not change the
foreground window.

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