wined3d: Correctly display fog for right-handed projection matrix (try 7)
Joachim Priesner
joachim.priesner at web.de
Sun Oct 12 10:35:15 CDT 2014
Am Sonntag, 12. Oktober 2014 schrieb Stefan Dösinger:
> Do you need the specular color on Windows as well, or to make this work right on Wine? I suspect that the NONE/NONE test doesn't work right on Wine because we do not set a controlled fog coordinate in wined3d/state.c, load_vertex_data(), in the case where WINED3D_FFP_SPECULAR is absent and similarly in drawprim.c, drawStridedSlow().
I need this only on Wine. I figured that even if this is a bug in Wine (which by definition it is, as Windows is always right(?)), fixing it would be ouf of scope for this patch.
> In either case that's no reason to hold up this patch any longer IMHO.
:-)
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