[PATCH 2/6] d3d9/tests: Use create_device in test_fpu_setup.

Henri Verbeet hverbeet at gmail.com
Tue Oct 21 04:37:53 CDT 2014


On 20 October 2014 13:08, Stefan Dösinger <stefan at codeweavers.com> wrote:
> @@ -3598,20 +3604,18 @@ static void test_fpu_setup(void)
>      d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
>      ok(!!d3d9, "Failed to create a D3D object.\n");
>
> -    memset(&present_parameters, 0, sizeof(present_parameters));
> -    present_parameters.Windowed = TRUE;
> -    present_parameters.hDeviceWindow = window;
> -    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
> +    device_desc.device_window = window;
> +    device_desc.width = 640;
> +    device_desc.height = 480;
> +    device_desc.flags = CREATE_DEVICE_HWVP_ONLY;
>
This essentially matches the existing code, but does the test really
not work with software vertexprocessing? It seems to work for me.



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