[1/2] wined3d: Set D3DPMISCCAPS_FOGVERTEXCLAMPED flag in get_device_caps

Stefan Dösinger stefandoesinger at gmail.com
Wed Oct 29 07:01:28 CDT 2014


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Am 2014-10-29 12:23, schrieb Henri Verbeet:
> On 28 October 2014 00:43, Joachim Priesner
> <joachim.priesner at web.de> wrote:
>> Wine clamps the oFog output of vertex shaders. Tests for the flag
>> follow in the second part of this patch.
> Why is it better to add the flag instead of just removing the
> clamping?
If my theory is right and the clamping originates from a hardware
limitation on dx8 cards, it is more likely that there's a d3d8 game
that needs the clamping than that there's a d3d9 game that profits
from the opposite behavior.

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