[PATCH 3/5] wined3d: Dirtify pixel shader on texture format change.
Henri Verbeet
hverbeet at gmail.com
Thu Oct 30 05:45:24 CDT 2014
On 29 October 2014 18:01, Matteo Bruni <mbruni at codeweavers.com> wrote:
> + if (!prev || op->texture->target != prev->target
> + || op->texture->resource.format != prev->resource.format)
Shouldn't this just check the color_fixup?
And in principle I think this would apply to vertex shaders as well,
except that we don't track color fixups in struct vs_compile_args at
all. The real pain will come with d3d10 of course, since you can
access a much larger amount of resources there.
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