[PATCH 4/5] d2d1: Implement initial clipping support.
hverbeet at gmail.com
Sun Sep 7 14:07:27 CDT 2014
On 5 September 2014 21:40, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> Would it be possible to store the clipped rectangles in the stack
> instead (so that stack->clip_rect == stack->stack[stack->current] at
> any given moment)? That way you don't need to recompute clip_rect on
> each pop.
I think you're right, since the application can't observe individual
clip rects, only the combined stack.
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