wined3d: Correctly display fog for right-handed projection matrix

Bruno Jesus 00cpxxx at gmail.com
Thu Sep 18 14:45:44 CDT 2014


On Thu, Sep 18, 2014 at 3:30 PM, Joachim Priesner
<joachim.priesner at web.de> wrote:
> +    // A right-handed perspective projection matrix designed so that vertices
> +    // (x in [-1..1], y in [-1..1], z = 0.1) will be mapped to the view plane.
> +    // Obtained from D3DXMatrixPerspectiveFovRH with the parameters
> +    // fov=84.29deg, aspect=640/480 near=0.01, far=100

Hi, Joachim.

Please don't use C++ style comments, see:
http://wiki.winehq.org/DeveloperFaq#head-24502845ecdabaeb82c82889a665c445d828260d
https://www.winehq.org/site/docs/winedev-guide/style-notes



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