[PATCH 5/5] wined3d: Set color keys through the command stream.

Stefan Dösinger stefandoesinger at gmail.com
Wed Apr 8 12:41:46 CDT 2015


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Am 2015-04-08 um 14:07 schrieb Henri Verbeet:
> struct wined3d_texture
> {
>     ...
>     /* Explanation here. */
>     struct
>     {
>         struct wined3d_color_key dst_blt_color_key;
>         ...
>     } async;
> };
I like this idea. There will be some things that will be accessed by
both (e.g. a fence ULONG, possibly some things related to maps), those
could go into their own struct. Some fields like surface flags need
splitting

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