[PATCH] wined3d: fix different level count while texture update

Henri Verbeet hverbeet at gmail.com
Wed Apr 29 02:12:41 CDT 2015


On 28 April 2015 at 20:18, Sergey Isakov <isakov-sl at bk.ru> wrote:
> Bug 38048
> According to MSDN
> https://msdn.microsoft.com/en-us/library/windows/desktop/bb205858(v=vs.85)
> source texture CAN have greater level count then destination
> Current comparison "!=“ causes black textures as discussed in the bugzilla.
>
This may be correct, it may not be. This change needs tests, and I
believe that was pointed out in the bug report already.



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