Strange wined3d crash
Francois Gouget
fgouget at free.fr
Wed Apr 29 05:40:46 CDT 2015
I am getting a strange wined3d crash during the d3d8:device test.
It's annoying because it only happens with the 64 bit build, and
disappears if I add traces (+d3d or +d3d_shader), and even if I add a
FIXME() just before the crash.
The crash happens in shader_glsl_ffp_vertex_lighting():
shader_addline(buffer, "gl_FrontSecondaryColor = %s * specular;\n", specular);
According to the checks I've been able to do the specular pointer is
still correct when this gets called.
Here's the backtrace:
http://pastebin.com/DKvXTVJn
Any idea what's up?
It almost feels like a compiler bug (gcc 4.9.2 (Debian 4.9.2-10) here).
--
Francois Gouget <fgouget at free.fr> http://fgouget.free.fr/
You can have my guns when you pry them from my kids cold, dead hands.
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