[PATCH 5/5] wined3d: Don't use the same va_list multiple times in shader_vaddline().

Henri Verbeet hverbeet at gmail.com
Thu Apr 30 03:32:03 CDT 2015


On 29 April 2015 at 23:34, Matteo Bruni <mbruni at codeweavers.com> wrote:
> -static void string_buffer_vsprintf(struct wined3d_string_buffer *buffer, const char *format, va_list args)
> +static int string_buffer_vsprintf(struct wined3d_string_buffer *buffer, const char *format, va_list args)
>  {
>      if (!buffer)
> -        return;
> +        return 0;
>      string_buffer_clear(buffer);
> -    shader_vaddline(buffer, format, args);
> +    return shader_vaddline(buffer, format, args);
>  }
>
You could perhaps just merge this into string_buffer_sprintf(), but I
don't care that much.



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