[PATCH 5/5] wined3d: Don't use the same va_list multiple times in shader_vaddline().
Henri Verbeet
hverbeet at gmail.com
Thu Apr 30 03:32:03 CDT 2015
On 29 April 2015 at 23:34, Matteo Bruni <mbruni at codeweavers.com> wrote:
> -static void string_buffer_vsprintf(struct wined3d_string_buffer *buffer, const char *format, va_list args)
> +static int string_buffer_vsprintf(struct wined3d_string_buffer *buffer, const char *format, va_list args)
> {
> if (!buffer)
> - return;
> + return 0;
> string_buffer_clear(buffer);
> - shader_vaddline(buffer, format, args);
> + return shader_vaddline(buffer, format, args);
> }
>
You could perhaps just merge this into string_buffer_sprintf(), but I
don't care that much.
More information about the wine-devel
mailing list