[PATCH 1/2] d3dx9: Correctly handle whitespace character in D3DXCreateText. (try 2 resend)

Marvin testbot at winehq.org
Wed Aug 5 16:24:53 CDT 2015


Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=15799

Your paranoid android.


=== w8 (32 bit mesh) ===
mesh.c:8258: Test failed: Mesh 26: new_num_vertices == 4, expected 6.
mesh.c:8272: Test failed: Mesh 26: indices[3] == 1, expected 3
mesh.c:8272: Test failed: Mesh 26: indices[4] == 3, expected 4
mesh.c:8272: Test failed: Mesh 26: indices[5] == 2, expected 5
mesh.c:8313: Test failed: Mesh 26: vertex_remap_ptr[3] == 4, expected 3
mesh.c:8313: Test failed: Mesh 26: vertex_remap_ptr[4] == -1, expected 4
mesh.c:8313: Test failed: Mesh 26: vertex_remap_ptr[5] == -1, expected 5
mesh.c:8328: Test failed: Mesh 26: Got (3.000000, 0.000000, 0.000000) for vertex 3 position, expected (2.000000, 3.000000, 0.000000).
mesh.c:8328: Test failed: Mesh 26: Got (255, 255, 255, 255) for vertex 3 undefined color, expected (0, 0, 0, 0).
mesh.c:8328: Test failed: Mesh 26: Got (2.000000, 3.000000, 0.000000) for vertex 4 position, expected (3.000000, 0.000000, 0.000000).
mesh.c:8328: Test failed: Mesh 26: Got (255, 255, 255, 255) for vertex 5 undefined color, expected (1, 1, 1, 1).



More information about the wine-devel mailing list