Prelink usage

Michael Stefaniuc mstefani at redhat.com
Fri Aug 7 16:38:34 CDT 2015


Michael,

On 08/07/2015 11:24 PM, Michael Stefaniuc wrote:
> On 08/07/2015 08:17 PM, Stefan Dösinger wrote:
>>
>> Am 07.08.2015 um 19:17 schrieb Michael Cronenworth:
>>
>>> Does prelink still provide any benefits in wine?
>>>
>>> The package is being retired in Fedora so starting with 1.7.48 the wine package will no longer be compiled with it. A few applications I have run under 1.7.48 still function, but I am curious to know the possible failure cases.
>> We use it to enforce a constant load address of our libraries in all processes. This is needed for things like the Steam overlay to work. If you build Wine without prelinking kernel32.dll, all Steam games will fail to start.
> If I understood Alexandre correctly we could do it without prelink.
> Somebody that understands that stuff would need to just code it.
as some fellow Wine developers misunderstood (on purpose ;) what I wrote
above here it is restated for more clarity:

Current Wine *needs* prelink for some applications.
The functionality that Wine needs from prelink can be achieved
differently. But somebody needs to code that first before the dependency
on prelink can be removed. Patches are welcome </hint>

bye
	michael




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