Request for help with running Unreal ED 3.0 in Wine (from developer Running With Scissors)

Jon M jonm at gopostal.com
Mon Aug 17 08:37:07 CDT 2015


Update: here's the relevant wine bug report for the main issue: [
https://bugs.winehq.org/show_bug.cgi?id=37180]

On Mon, Aug 17, 2015 at 2:20 PM, Jon M <jonm at gopostal.com> wrote:

> Greetings everyone,
>
> I work as a project manager and developer for Running with Scissors. We
> have a game called POSTAL 2 that natively supports Linux and runs on the
> Unreal 2 engine, and includes modding Steam workshop features. Sadly, the
> Level editor (based on UnrealED 3.0) is not supported in Linux, and
> rewriting it to support it natively is out of the question.
>
> However, when running the Windows build under Wine, almost everything
> works perfectly, including navigating the viewports and rebuilding the
> maps. It’s so close to being perfectly usable as a level editor, with one
> major caveat - not being able to select actors or surfaces by clicking or
> access their right click menus to add actors. It is possible select actors
> with marquee select in the orthographic views, and you are able to add
> static meshes to a level via the Insert button in the Static Mesh browser.
> The texture browser also has issues with selection which can be worked
> around by increasing the size in the View menu. It run a bit slow but well
> enough for practical use (20 FPS in the viewports on bigger maps on a
> 2.8ghz CPU).
>
> There is a log on the  WineHQ database regarding this here which focuses
> on the UT2004 editor, but the problems are much the same.
>
> https://appdb.winehq.org/objectManager.php?sClass=version&iId=4638
>
> Reason I'm interested in this is because, with that one thing fixed, we
> could use a Wine wrapper and put the SDK up for Linux on Steam and
> elsewhere. We'd even have it so it hands off to the native Linux version of
> the game when testing the map from the editor.  It would be quite a thing
> to be one of the few games with a full SDK for Linux on Steam.  No one is
> maintaining this it seems in WineHQ, but there is a a least a chance the
> fix it needs may not be too hard to work out, so I'm hoping to find someone
> that's willing to see if they can fix this (and any other problems we come
> across in QA).
>
> Thank you for your time in reading this,
>
> Jon
>



-- 
Jon Merchant
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