[PATCH 6/7] d3d10core: Implement D3D10CoreCreateDevice using D3D11CoreCreateDevice.

Henri Verbeet hverbeet at gmail.com
Thu Aug 20 03:08:45 CDT 2015


On 20 August 2015 at 01:47, Józef Kucia <jkucia at codeweavers.com> wrote:
> DXGID3D10* functions will be dropped once IDXGIDevice is moved to d3d11.
>
> D3D10CoreRegisterLayers returns E_NOTIMPL on modern Windows systems.
> ---
I think the general idea of this patchset works (I haven't looked at
all the details yet), but I don't think you can use d3d11 source files
in d3d10core like that. If there's really no better way you can
probably temporarily use PARENTSRC (look at e.g. d3dcompiler_47 for an
example of how to use that), but it may be better to reorder things a
bit so that you can essentially merge this patch with the one moving
the files.



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