[PATCH 3/4] wined3d: Add a slop for color keying.

Stefan Dösinger stefandoesinger at gmail.com
Thu Aug 20 05:28:16 CDT 2015


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Am 2015-08-20 um 11:06 schrieb Henri Verbeet:
> Shouldn't you just pass the color key as a range to the shader 
> instead? E.g. in a 6 bpc format anything between 0.484f and 0.500f 
> would get quantized to 0x1f. (Which, other floating point issues 
> aside, would correspond to about 0.008 slop here. For a 5 bpc
> format you'd even have 0.016.)
That would mean two uniforms instead of one, but could help with range
color keys. I'll investigate the idea.

Otoh the idea of re-testing this stuff on old those GPUs doesn't
really appeal to me :-( .


-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2

iQIcBAEBAgAGBQJV1avAAAoJEN0/YqbEcdMwGmYP/3eX7u3M3OqSSZJ+lo5+aae7
3a9n7bA2cO8Z2Q5dBdJ/hNU4ifFy5jhHptUGBevc7d9tqKAMV8aU9994aW731kI1
PUHqQxGvluebjHTQiDNqHZ8PwUklglOPThW/6sYrOaBgktNoQOHa3O+HsrFHeTZg
HkhMeIg+y+HUQvf+JZlAlNkyhQFji7J8055R3nAqmH/2FOp/3zsbE9m0okT2Qo5q
nU+BcMzEdHliWcsa6xJ8/ki4roo4+4eIcNhMXLT/GuPry8TP3wO8VVyDTGmJW4oT
JvHt3JdTZpngJd0cOR4Kcac/dmK+yeSoFWCg5UyEW5B5JgpysLbC/5ukONlXiijP
Ta+3m8YOEznE8ue63ewo67Gm2/aTfM40tfO7c/boqJODkBtnQTdxXO2oWwWR2MbI
SBx9d1/8huHSvF40xLLnSri1V5xdWJtTV4UaJm+t6XRxPtrAZm/enk9k2MT2I0Kp
55VHpL5VyqThlBpNoLI8GiLQjCl2t0fxeh4SGzuzRAifkkeWFAhBx5PLO3ROSW82
KlnsS+kCBqWJHy/HdYZAOQ2tjVLzgWAfbWJbV5H30hpu5Ywb6lo+JEOVu8m0UKfG
RQrQNAbiAcTnywCmiZ6C8fsUk6Y0CyeEmfTqfrw1VlTFSalxPeHzct4RLzbPSL7d
VtkChui4HR38UziAblMG
=Jo61
-----END PGP SIGNATURE-----



More information about the wine-devel mailing list