[PATCH 4/6] d3drm: Fix spelling mistake in Set/GetDecalTransparentColor macros.

Henri Verbeet hverbeet at gmail.com
Tue Aug 25 06:11:26 CDT 2015


On 25 August 2015 at 12:50, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> I noticed that Microsoft's headers don't define these C interface
> macros at all. Technically we should remove them from our headers (and
> write obj->lpVtbl->Method(obj, param1, param2) in the code). However,
> given that it's quite unlikely that anyone wants to compile a d3drm
> application against our headers I don't think this needs to be a priorit
> y.
>
> This also means our tests (and implementation) won't compile against
> Microsoft's headers, but this is also something that is nice to have
> but not generally supported (e.g. Microsoft's d3d9ex C interfaces are
> broken, so our d3d9ex tests only compile with our header).
>
Some people do compile against the SDK headers, but then recent
versions of the SDK don't have d3drm headers at all. In principle we
have __WINESRC__ for cases where we don't quite match the SDK headers
for some reason.



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