[PATCH 5/5] d3d11/tests: Add test for 2D texture interfaces.

Józef Kucia joseph.kucia at gmail.com
Fri Aug 28 05:38:51 CDT 2015


On Fri, Aug 28, 2015 at 5:27 AM, Marvin <testbot at winehq.org> wrote:
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
> Full results can be found at
> https://testbot.winehq.org/JobDetails.pl?Key=16380
>
> Your paranoid android.
>
>
> === w7u (32 bit d3d11) ===
> d3d11.c:360: Test failed: 0: Texture should implement ID3D10Texture2D.
> d3d11.c:352: Test failed: 2: Failed to create a 2d texture, hr 0x8007000e.
>
> === w8 (32 bit d3d11) ===
> d3d11.c:360: Test failed: 0: Texture should implement ID3D10Texture2D.
>
>

D3D11 textures created with the D3D11_RESOURCE_MISC_RESOURCE_CLAMP
flag seem to not implement ID3D10Texture2D in WARP devices. I'll
resend the patch later.



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