[PATCH 6/7] dxgi: Store parents in textures.

Henri Verbeet hverbeet at gmail.com
Mon Aug 31 06:01:18 CDT 2015


On 31 August 2015 at 00:25, Stefan Dösinger <stefan at codeweavers.com> wrote:
> @@ -2875,7 +2875,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent
>      TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
>              device_parent, container_parent, surface, parent, parent_ops);
>
> -    *parent = container_parent;
> +    *parent = NULL;
>      *parent_ops = &d3d10_null_wined3d_parent_ops;
>
>      return S_OK;
I don't get what this patch is trying to achieve. For one, the
description doesn't quite seem to match what it does. As it is, it
looks like an odd mix of making it harder to get at the d3d11 texture
from the wined3d surface and some bits that should have been in an
earlier patch.



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