[PATCH] wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.

Stefan Dösinger stefandoesinger at gmail.com
Tue Dec 8 17:34:01 CST 2015


> Am 08.12.2015 um 22:33 schrieb Henri Verbeet <hverbeet at gmail.com>:
> 
> That said, I'm not particularly attached to fixing this bug before
> 1.8, and the application in question needs additional patches to even
> start. The patch could certainly be deferred if you think the risk
> isn't worth it.
I'd say defer it, but change this shortly after 1.8. At the time 29878 was filed DOUBLEBUFFER was a no-go because it broke all source engine games, but a lot has changed since then.

> Yeah, there's that risk. It seems preferable though, and there are
> probably more options for reducing vm usage / fragmentation than for
> fixing this bug.
Agreed.

Personally I want the GL buffer code merged for surfaces, volumes and buffers before dealing with ARB_buffer_storage, but I'm convinced this extension is the path forward on solving a lot of buffer issues we have.
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