[PATCH] d3drm/tests: Add tests for IDirect3DRM*::LoadTexture.

Henri Verbeet hverbeet at gmail.com
Tue Dec 15 15:57:53 CST 2015


On 15 December 2015 at 17:41, Aaryaman Vasishta
<jem456.vasishta at gmail.com> wrote:
>  dlls/d3drm/tests/24bpp.bmp   | Bin 0 -> 195894 bytes
>  dlls/d3drm/tests/8bpp.bmp    | Bin 0 -> 2142 bytes
>  dlls/d3drm/tests/Makefile.in |   4 +-
>  dlls/d3drm/tests/d3drm.c     | 400 +++++++++++++++++++++++++++++++++++++++++++
>  dlls/d3drm/tests/d3drmrs.rc  |  28 +++
>  dlls/d3drm/tests/palette.bmp | Bin 0 -> 30054 bytes
>  dlls/d3drm/tests/resources.h |  26 +++
>  7 files changed, 457 insertions(+), 1 deletion(-)
>  create mode 100644 dlls/d3drm/tests/24bpp.bmp
>  create mode 100644 dlls/d3drm/tests/8bpp.bmp
>  create mode 100644 dlls/d3drm/tests/d3drmrs.rc
>  create mode 100644 dlls/d3drm/tests/palette.bmp
>  create mode 100644 dlls/d3drm/tests/resources.h
>
I suppose I'm missing something subtle, but these bitmaps look like it
would take considerably less bytes to just generate them in the test.



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