Add d3d11_CreateDeviceAndSwapChain
Stefan Dösinger
stefandoesinger at gmail.com
Mon Feb 2 12:33:12 CST 2015
Hi,
I'm curious, does this improve the behavior of some application? E.g. game X now falls back to d3d9 without crashing due to the stub?
> +HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver, HMODULE swrast, UINT flags,
> + const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
> + const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain ** swapchain,
> + ID3D11Device **device, D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
> +{
> + FIXME("stub: adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %d, "
> + "swapchain_desc %p, swapchain %p, device %p, feature_level %p, context %p\n", adapter, debug_d3d_driver_type(driver_type), swrast,
> + flags, feature_levels, levels, sdk_version, swapchain_desc, swapchain, device, feature_level, context);
> + return E_OUTOFMEMORY;
sdk_version is an UINT, you need to print it with %u.
In the d3d code we use use 8 byte extran indentation for continued lines:
void function()
{
<4> FIXME("bla long text bla\n",
<4> <8> param1, param2);
}
Cheers,
Stefan
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 842 bytes
Desc: Message signed with OpenPGP using GPGMail
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20150202/5497d5f8/attachment.sig>
More information about the wine-devel
mailing list