Austin English <austinenglish at gmail.com> wrote: > +@ stdcall D3DXDisassembleShader(ptr long ptr ptr) ... > +HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, LPCSTR comments, LPD3DXBUFFER *disassembly) LPCSTR -> spec -> str -- Dmitry.