d3dx9_36: add D3DXDisassembleShader stub (try 2)

Stefan Dösinger stefandoesinger at gmail.com
Thu Feb 5 02:40:50 CST 2015


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Am 2015-02-05 um 05:14 schrieb Austin English:
> +HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL 
> colorcode, LPCSTR comments, LPD3DXBUFFER *disassembly)
Please no LPCRAP:

LPCSTR -> const char *
LPD3DXBUFFER * -> ID3DXBuffer **

It is even written this way in our header.

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