[PATCH 4/5] wined3d: Set GL_UNPACK_ALIGNMENT to 1 when uploading surfaces from user memory.
Henri Verbeet
hverbeet at gmail.com
Tue Feb 10 15:05:49 CST 2015
On 10 February 2015 at 20:14, Matteo Bruni <mbruni at codeweavers.com> wrote:
> gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_pitch / format->byte_count);
> + if (src_pitch & (surface_alignment - 1))
> + gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
What's a bit awkward about this is that if the pitch isn't a multiple
of the pixel byte width it's still not going to work. But I guess this
is the best we can do.
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