d3dx9_36: add D3DXDisassembleShader stub (try 3)

Matteo Bruni matteo.mystral at gmail.com
Fri Feb 13 08:20:26 CST 2015


2015-02-11 0:30 GMT+01:00 Austin English <austinenglish at gmail.com>:
>
>
> --
> -Austin

The E_OUTOFMEMORY return instead of the more typical E_NOTIMPL is
slightly surprising, although I guess E_OUTOFMEMORY is possibly more
likely to be handled by applications since it's listed in MSDN in the
"return value" section.

Anyway, this patch is okay for me.



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