[PATCH 5/5] d3d9/tests: Move a Present out of the loops in fog_with_shader_test().
hverbeet at gmail.com
Fri Feb 20 06:33:35 CST 2015
On 20 February 2015 at 13:06, Matteo Bruni <mbruni at codeweavers.com> wrote:
> It reduces the duration of the visual test with all the other functions
> from visual.c compiled out from 9 to 1.5 seconds for me (on a Radeon
> HD 5650M, Linux, Mesa).
For what it's worth, I think we can actually just remove most of the
Present() calls in the tests. It's perhaps fun to keep for nostalgic
reasons, but I think the only time anyone really wants to see what
gets drawn is while debugging failures.
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