[PATCH 2/5] d3d9/tests: Add a test for 2D D3DFMT_V16U16 textures.

Matteo Bruni matteo.mystral at gmail.com
Fri Feb 20 06:50:40 CST 2015


2015-02-20 13:29 GMT+01:00 Stefan Dösinger <stefandoesinger at gmail.com>:
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> Hi,
>
> I am working on a more comprehensive test for V8U8, V16U16, L6V5U5,
> X8L8V8U8 and Q8W8V8U8. I have attached the current status of this
> test. I am still struggling with finding the right precision that
> makes all Windows machines happy. There are also some problems with
> our conversion code.

Yes, I've noticed that too. I haven't really looked into it but the
float-to-signed conversion has always been a bit tricky. In OpenGL
AFAIK the conversion formula changed at some point (e.g. see table 2.9
in the 2.1 spec vs paragraph 2.3.5.1 in the 4.5 spec), it might be we
have to use one instead of the other in our fallback conversion
functions too. No idea if something like that applies to Windows
drivers too.

> Your test tests the case of a non-even width, whereas my test doesn't
> do that. I can build that into my test as well.
>
> We can still commit your test if you want, and I'll remove it again in
> my patch (together with x8l8v8u8_test).

I just wrote (more like copypasted and edited) this test to make sure
I didn't screw up patch 1/5 and since I wrote it I though "why not
send it too". It's fine for me either way.



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