Speed of gdi vs opengl DirectDrawRenderer

Henri Verbeet hverbeet at gmail.com
Sat Feb 21 02:38:33 CST 2015

It could very well be the case that this happens because we don't
properly implement ddraw asynchronous blits. The gdi renderer might
mitigate that with the behavior Ken described. If that's the case, the
csmt patchset would in theory allow this to be fixed, although I
suspect it currently doesn't.

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