[2/3] winmm: Add .wav extension when searching for PlaySound.
Marvin
testbot at winehq.org
Tue Feb 24 10:31:38 CST 2015
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=11694
Your paranoid android.
=== w2000pro (32 bit wave) ===
wave.c:1679: Test failed: PlaySound succeeded, got 1
=== wxppro (32 bit wave) ===
wave.c:1679: Test failed: PlaySound succeeded, got 1
=== w2003std (32 bit wave) ===
wave.c:1679: Test failed: PlaySound succeeded, got 1
=== wvistau64 (32 bit wave) ===
wave.c:1662: Test failed: PlaySound failed, got 0
wave.c:1666: Test failed: PlaySound failed, got 0
wave.c:1674: Test failed: PlaySound failed, got 0
=== w2008s64 (32 bit wave) ===
wave.c:1662: Test failed: PlaySound failed, got 0
wave.c:1666: Test failed: PlaySound failed, got 0
wave.c:1674: Test failed: PlaySound failed, got 0
=== wvistau64 (64 bit wave) ===
wave.c:1662: Test failed: PlaySound failed, got 0
wave.c:1666: Test failed: PlaySound failed, got 0
wave.c:1674: Test failed: PlaySound failed, got 0
=== w2008s64 (64 bit wave) ===
wave.c:1662: Test failed: PlaySound failed, got 0
wave.c:1666: Test failed: PlaySound failed, got 0
wave.c:1674: Test failed: PlaySound failed, got 0
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