[PATCH 5/5] wined3d: Prefer the core glActiveTexture function.

Henri Verbeet hverbeet at gmail.com
Mon Jan 5 14:18:06 CST 2015


On 5 January 2015 at 21:01, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> previous approaches. Also, glShaderSource and glTexImage3D will
> additionally need a cast (for trivial reasons, but still...) so it's

This is on a bit of a tangent, but the GLuint vs. GLhandleARB
difference may not be so trivial. I'm told that on MacOS X GLhandleARB
is typedef'ed as "void *", as opposed to "unsigned int" everywhere
else. Of course that wouldn't just be an issue for wined3d, but for
opengl32 as well. Fortunately 64-bit isn't ever going to work on OS X
anyway, I guess.



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