[PATCH 3/5] wined3d: Inline GL_EXT_FUNCS_GEN in load_gl_funcs.

Henri Verbeet hverbeet at gmail.com
Thu Jan 8 08:50:42 CST 2015


On 8 January 2015 at 15:07, Matteo Bruni <mbruni at codeweavers.com> wrote:
>  #include "wined3d_private.h"
> +#include "wine/wglext.h"
>
I'd probably either just keep that in wined3d_gl.h, perhaps moving it
below the wine/wgl.h include.

> -    GL_EXT_FUNCS_GEN;
> +    /* GL_APPLE_fence */ \
> +    USE_GL_FUNC(glDeleteFencesAPPLE) \
You shouldn't need the line-continuations.



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