[PATCH 3/5] wined3d: Initialize the last two components of R16G16_SINT attributes.

Henri Verbeet hverbeet at gmail.com
Thu Jan 22 06:22:14 CST 2015


On 21 January 2015 at 18:32, Matteo Bruni <mbruni at codeweavers.com> wrote:
> -            GL_EXTCALL(glVertexAttrib4svARB(index, ptr));
> +        {
> +            GLshort s[4] = {((const GLshort *)ptr)[0], ((const GLshort *)ptr)[1], 0, 1};
> +            GL_EXTCALL(glVertexAttrib4svARB(index, s));
>              break;
> +        }
Perhaps I'm missing something, but wouldn't it be much easier to just
use glVertexAttrib2svARB() instead?



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