[PATCH 2/4] d3d8/tests: Add a windowed GetFrontBufferData test.
Henri Verbeet
hverbeet at gmail.com
Tue Jul 7 10:00:16 CDT 2015
On 6 July 2015 at 23:47, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +/* Locks a given surface and returns the color at (x,y). It's the caller's
> + * responsibility to only pass in lockable surfaces and valid x,y coordinates */
> +static DWORD get_pixel_color_from_surface(IDirect3DSurface8 *surface, UINT x, UINT y)
In ddraw this is called get_surface_color(), the equivalent d3d10core
function is called get_texture_color().
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