[PATCH 1/5] wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.

Stefan Dösinger stefandoesinger at gmail.com
Tue Jul 7 15:41:15 CDT 2015


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Am 2015-07-07 um 18:33 schrieb Matteo Bruni:
> Yes... I guess that's what happens when you modify your patch a
> number of times without stopping a moment to see the whole
> picture.
Just fyi, I'll replace swapchain_blit with a wined3d_surface_blt call
soonish. Of course that doesn't mean we shouldn't fix this bug in the
meantime :-) .

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