[PATCH 1/5] wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.

Matteo Bruni matteo.mystral at gmail.com
Tue Jul 7 16:56:23 CDT 2015


2015-07-07 22:41 GMT+02:00 Stefan Dösinger <stefandoesinger at gmail.com>:
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> Am 2015-07-07 um 18:33 schrieb Matteo Bruni:
>> Yes... I guess that's what happens when you modify your patch a
>> number of times without stopping a moment to see the whole
>> picture.
> Just fyi, I'll replace swapchain_blit with a wined3d_surface_blt call
> soonish. Of course that doesn't mean we shouldn't fix this bug in the
> meantime :-) .

Yeah, that's the "proper fix" and it's going to be needed for core
profiles. Looking forward to it ;)



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