[PATCH 5/5] wined3d: Don't install fog compatibility wrappers in core profile contexts.

Stefan Dösinger stefandoesinger at gmail.com
Fri Jul 10 06:37:56 CDT 2015


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Am 2015-07-10 um 00:06 schrieb Matteo Bruni:
> -    if (!gl_info->supported[EXT_FOG_COORD])
> +    if (!gl_info->supported[EXT_FOG_COORD] && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
Shouldn't that depend on the chosen vertex pipeline implementation rather than the context type? I don't think we need those wrappers in legacy contexts if we're using GLSL for vertex processing.
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