[PATCH 4/5] wined3d: Don't run check_filter() on core contexts.
hverbeet at gmail.com
Mon Jul 13 03:42:25 CDT 2015
On 10 July 2015 at 00:06, Matteo Bruni <mbruni at codeweavers.com> wrote:
> The code uses glBegin() / glEnd() and other APIs removed from core
> In theory we could fix check_filter() to work on core profile but it
> doesn't seem to be useful there.
I probably agree about the limited usefulness of check_filter() on
core profiles, but at the same time it seems that most of the
functionality needed to make it work there would be needed for other
capability tests anyway.
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