[PATCH 4/5] wined3d: Don't run check_filter() on core contexts.
matteo.mystral at gmail.com
Mon Jul 13 08:29:48 CDT 2015
2015-07-13 10:42 GMT+02:00 Henri Verbeet <hverbeet at gmail.com>:
> On 10 July 2015 at 00:06, Matteo Bruni <mbruni at codeweavers.com> wrote:
>> The code uses glBegin() / glEnd() and other APIs removed from core
>> In theory we could fix check_filter() to work on core profile but it
>> doesn't seem to be useful there.
> I probably agree about the limited usefulness of check_filter() on
> core profiles, but at the same time it seems that most of the
> functionality needed to make it work there would be needed for other
> capability tests anyway.
Actually AFAICS the only cap test which makes draws and we really need
in core is check_fbo_compat(). I guess I'll send a couple patches
fixing that for core profile first and then either make the same
change to check_filter() or again skip it on core profile (mostly
because check_filter() uses a texture while check_fbo_compat()
doesn't, instead of adding texturing support to the "test draw" helper
I went for the easy fix aka skip - I will look how hard it is to fix
it properly, probably not much).
Apart from check_fbo_compat() and check_filter() (and the blitters
stuff, but I'm gratuitously deferring that to Stefan), the only other
place which uses glBegin() / glEnd() is match_broken_arb_fog() and
since ARB fog can't work on forward-compatible core profile I think
I'm just going to skip that test on core. Ah, there are also the
drawStridedSlow[Vs]() functions but those fallbacks should never
happen on core profile.
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