[PATCH 1/4] d3d9/tests: Add a windowed GetFrontBufferData test.

Henri Verbeet hverbeet at gmail.com
Wed Jul 15 06:23:44 CDT 2015


On 15 July 2015 at 12:43, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> The current code handles flip in the ddraw and d3d9 version by
> swapping the GL textures, invalidates all other locations (could move
> around sysmem as well, but didn't bother yet) and unloads the resource
> to remove the textures from the FBO cache. The same thing is currently
> done in flip_surface() in surface.c Especially the FBO cache handling
> is ugly.
>
I didn't review the entire set, but that's a problem. I think
flip_surface() is incredibly ugly, fragile and probably broken in some
way. I would very much like it to go away, so I don't think anything
that expands its usage is much of an improvement.
ddraw_surface7_Flip() doesn't exactly make me happy either, but at
least it only swaps complete surfaces and views, instead of depending
on all kinds of wined3d internals. Not invalidating basically
everything is probably a good thing too.



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