[PATCH 2/2] d3dx9_36: Implement triangle filter when create textures
Nikolay Sivov
bunglehead at gmail.com
Mon Jun 8 01:48:17 CDT 2015
On 07.06.2015 23:13, Sergey Isakov wrote:
> It is probably not triangle filter but works with similar result so I place it in appropriate places.
> As well load surface and volume works with DXTn textures now. External conversion is a stub.
> The best test will be graphical. See two sscreenshots: textures made by DxTex.exe (from DirectXSDK), one with point filter, second with triangle filter my version.
> PS. About copyright. It is my mathematics. (c)Isakov S.L.
>
> +#ifdef DXTN_COMPESSION_SUPPORTED
> + switch (format)
> + {
> + case D3DFMT_DXT1:
> + if (!wined3d_dxtn_supported()) return NULL;
> + return encode ? wined3d_dxt1_encode : wined3d_dxt1_decode;
This diff is not against wine-git tree, there's no
wined3d_dxtn_supported() funtion in wine.
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