[PATCH 2/2] d3dx9_36: Implement triangle filter when create textures

Henri Verbeet hverbeet at gmail.com
Mon Jun 8 14:13:39 CDT 2015

On 8 June 2015 at 09:08, Nikolay Sivov <bunglehead at gmail.com> wrote:
> You mean that's why it's #ifdefed? I don't know if we need this part, that
> can't be even built, as it's not clear how DXTN_COMPRESSION_SUPPORTED is
> supposed to be defined and where; but I leave this to actual wined3d devs to
> respond.
All other considerations aside, I don't think we want d3dx9 to link
against wined3d.

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