[PATCH 2/2] d3dx9_36: Implement triangle filter when create textures

Sergey Isakov isakov-sl at bk.ru
Mon Jun 8 22:18:56 CDT 2015


On 08 июня 2015 г., at 22:13, Henri Verbeet <hverbeet at gmail.com> wrote:

> On 8 June 2015 at 09:08, Nikolay Sivov <bunglehead at gmail.com> wrote:
>> You mean that's why it's #ifdefed? I don't know if we need this part, that
>> can't be even built, as it's not clear how DXTN_COMPRESSION_SUPPORTED is
>> supposed to be defined and where; but I leave this to actual wined3d devs to
>> respond.
>> 
> All other considerations aside, I don't think we want d3dx9 to link
> against wined3d.

Is this the only reason to not accept any DXTn related patches?
Should I remake them with this condition…. or no sense to bother?


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