[PATCH 3/8] wined3d: Cleanup and simplify texture sampling code generation.

Henri Verbeet hverbeet at gmail.com
Wed Jun 17 04:43:12 CDT 2015

On 16 June 2015 at 22:45, Matteo Bruni <mbruni at codeweavers.com> wrote:
>      switch (resource_type)
>      {
> +            type_part = "1D";
>              break;
There's nothing necessarily wrong with this, but it also seems that
aside from the "texrect" handling you could just use the same lookup
table you're using for the coordinate mask size.

More information about the wine-devel mailing list